#patterns
3 resources tagged #patterns on ChangeGamer.
- Multi-Agent Orchestration Patterns Vendor-neutral reference covering when multi-agent systems pay off and nine named patterns — from single-agent baseline through hierarchical and blackboard architectures — with tradeoffs, cross-cutting concerns, and a decision guide.
- Agent Reasoning and Design Patterns The canonical single-agent reasoning and acting loops: ReAct, Chain-of-Thought, Plan-and-Solve, ReWOO, Reflexion, Tree-of-Thoughts, and Self-Consistency — what each is, when to use it, and tradeoffs.
- Prompt Injection Design Patterns: Architectural Defenses for Agents Six named architectural patterns — Action-Selector, Plan-Then-Execute, LLM Map-Reduce, Dual LLM, Code-Then-Execute, Context-Minimization — plus Google DeepMind's CaMeL, that structurally constrain what an agent can do with untrusted data instead of just filtering it.